It's as compulsively addictive a racing game as there has ever been. If the premise was to make an incredibly fast and brutal cocktail of street racing madness, then it succeeded. The old adage about graphics not making a game has rarely seemed more fitting.
MIDNIGHT CLUB 2 PS2 PS2
But if you put your joypad down early on, and never return, you'll miss out on one of the best racing experiences that the PS2 has to offer.
MIDNIGHT CLUB 2 PS2 SERIES
You're also left wondering what the fuss is about, when all the game really seems to consist of is a series of point to point races, which you have to win to unlock a series of cars, power ups or characters to race against. Call us spoilt, but we expected more from a game as heavily hyped and critically acclaimed as this. The cars look scratchy, the backdrops lack detail, and the whole thing is a world away from the delights of Burnout 2. The first city available to you is Los Angeles, and it's a somewhat foggy, murky affair, and devoid of colour.
To begin with, we were utterly underwhelmed by some distinctly unimpressive visuals, which will do little to lure you in during the game's overly easy early levels. Ugly on the outside The new side car design was deemed a bit too silly.īut this state of bug-eyed, frenzied lunacy wasn't always so. Because, you see, even after we'd seen various good reviews of this game, we still somehow refused to believe that it could really be that special, but here we are about 15 hours later barely able to tear ourselves away from the game and not even halfway through the damned thing. The only way to answer that, in reality, is to play Midnight Club II yourself. When there's a game that's almost every racing game rolled into one, combined with the ability to beat and shoot the crap of everything that moves, why bother with a straight up urban street racer? It's a compelling argument, and one that will rage across the world as gamers wrestle with their conscience over whether they can justify blowing another forty quid. Rockstar has almost made a rod for its own back by releasing a game as expansive and freeform as Grand Theft Auto III.